
Arkheron Experimental 0.18.0.3 Patch Notes
Mar 30, 2026Arkheron Experimental 0.18.0.3 Patch Notes
This build will be playable on our Experimental Client. Get access to the client here.
Play the latest build during Friday Night Fights (check out times for your region here!) or by jumping in to custom games at any time. You can create your own Custom Game through ‘modes’ in the game client or jump into games using codes you find in the community.
ETERNAL ROTATION
Leodin, Vaton, Grimwold, Irenna, Karriv, Hollow, Edani, Dahla, Penelope, Tsu’bo
ETERNAL ITEMS
GRIMWOLD
Grimwold’s Charged Rings Particle Shot projectiles no longer push enemies back. You still push enemies back with the charged shots on this ability.
Grimwold’s Charged Rings Chain Reaction ability projectiles have had their bounce damage increased to 12 (up from 10)
Grimwold’s Charged Rings charging reticle has been fixed.
Grimwold’s Voltaic Barrier Amulet has had its duration reduced to 5/5/7 (down from 6/6/8) and the cooldown is now 14/12/12 (up from 12/10/10). This means the overall uptime of this item has been reduced.
Grimwold’s Galvanized Set Bonus has had its healing slightly reduced. It is now 3hp (down from 4hp).
IRENNA
Irenna’s Sword “Caretaker” now has slightly more forward movement (around 1m)
Sword hits have been increased across the board.
Irenna’s Krurian Handshake ability’s third hit is now super extended and applies a Slow. It slams and then a small impact wave will apply the Slow. The Slow is a minimum of .25 seconds.
Irenna’s Eternal Ability Spiral Strike has been expanded to 4m (from roughly 3m). It is now two big hits with her as the center pillar. The visual effects have been updated to match.
PENELOPE
Glass shards from Penelope’s mirror will now disappear when the character they’re stuck in dies or is knocked back.
RYNSHI
When an enemy is grabbed by Rynshi’s Fury Bracers, you can no longer hit them with projectiles.
TSU’BO
Added an icon above enemy Yah’Towas so that you can tell friend from foe.
Added a prompt to ping targets when Yah’Towa has been summoned and no target has been pinged.
ECHO ITEMS
Slide Amulet now lets you slide under projectiles.
GAMEPLAY MISC
Irenna’s Sword “Caretaker”, Dahla’s Dancing Blade and Leodin’s Glint Spear now allow sliding against the environment to prevent players from getting stuck on walls and other objects.
Added on / off screen indicators for various Eternal abilities.
Monsters now have a unique health bar color to differentiate them from players.
Improved the “Get to the Beacon” timer to signal urgency.
CONTROLS
Fixed an issue where strafing back and forth with A / D while sprinting could cause a 15 frame delay before weapon swapping.
Fixed an issue where certain weapons made the Controller ‘double-bumper’ input for Eternal Transformation / ability harder to press than it should be.
UI / HUD
Status effects have had a visual update.
AUDIO
Updated the dash sound effects.
BUG FIXES
Fixed a bug where Beacons could be very bright
Fixed a bug where players could appear to be slide-walking
Fixed a bug where healthbars were orange
Fixed a bug where a pillar on Floor 2 was missing projectile collision
Fixed a bug where Karriv’s Flaming Lantern ability could be used twice before going on cooldown.
Fixed a bug where clicking on the voice preview in the ‘Skins’ customization menu wouldn’t play any audio.
Fixed a bug where the hanging bookshelf in The Archives would not dissolve
Fixed a bug where the Esc menu was not interactable while in game or on the frond end.
Fixed a bug where Penelope’s Porcelain Parasol could make players immune to crowd control mechanics
Fixed a bug where players could get a full screen glow effect stuck on their screen
Fixed a bug where dead players with living teammates could not ping the full map.
Fixed a bug where Dahla’s Blade Level 3 cooldown Reset on Kill would not trigger if an Enemy is killed with the first stab.
Fixed a bug where the equip item window would pop up when the player is fully transformed.
Fixed a bug where Rynshi’s Wrath Cleaver LMB attack had inconsistent hit registration when a player would attack after completing the combo.
Fixed a bug where Edani’s Pulling Claws had inconsistent hit registration after using the ability.
