
Arkheron 0.19.0.4 Patch Notes
Apr 2, 2026This build will be playable on our Experimental Client. Get access to the client here.
Play the latest build during Friday Night Fights (check out times for your region here!) or by jumping in to custom games at any time. You can create your own Custom Game through ‘modes’ in the game client or jump into games using codes you find in the community.
ETERNAL ROTATION
Dahla and Grimwold are in; Irenna and Karriv are out.
EDANI
Enemies that are banished by Edani’s Eternal Ability are now also slowed by 50%
Edani’s Outburst Crown radius has increased. Level 1 is now 9 (up from 7). Level 3 is now 12 (up from 9)
LEODIN
Leodin’s Sanctuary amulet now has team colors to differentiate from friend vs foe effects.
GAMEPLAY MISC
Empowered gain from a major elimination has now been reverted back to 2.5 (up from 1.5)
Self-revive can now be properly interrupted or blocked by execution, and blocks teammates from using self revive.
Rescue / Execute mutually block each-other, the first one to activate blocks the other but interrupts the rescuer's channel and teammates can be executed again.
Bots will try to execute players who are self-reviving
FLOOR 2 CHANGES
Added two new experimental points of interest on the map to improve loot opportunities, especially for matches starting on Floor 2:
Forbidden Halls: “Dark Study”
A paid room available for 800 fragments.
Stacks: “The Collapse”
A paid treasure room available for 600 fragments.
Updated Sneaky Passage:
Added additional loot
Added monsters
Added an Ascension blocker to prevent players from landing directly inside.
KNOWN ISSUES
Some players may experience a crash when exiting the client. The team is aware and actively working on a fix.
Controller players may not be able to select the FNF game mode card. For now, please use a mouse to make your selection.
The social context menu may occasionally appear during combat. We’re aware and looking into it.
The FNF game mode card is currently missing localization. This is in progress and will be updated soon.
BUG FIXES
Fixed a bug where certain abilities would not deal damage to some to some stationary objects.
Fixed a bug where some stationary objects could block all damage and crowd control effects from many abilities.Fixed a bug where sprinting and throwing Ravah Ringblade would throw faster than intended.
Fixed an issue where some players could get stuck on the “Connection Timeout” screen and were unable to exit without restarting the game.
Fixed a case in Mahara where parts of the environment would fail to load when viewed from behind certain pillars.
Fixed an issue where the End of Game overlay would not appear after player death.
Fixed an issue where the “Stop Damage Buff” SFX for Ravah’s Stalking Amulet could play twice.
Fixed an issue where damage-buffed attack SFX could persist after losing Hollow’s or Tsu’bo’s set bonus.
Addressed several issues contributing to general lag and performance instability.
